The folks over at DICE are really pushing the hype train hard, with gameplay videos, trailers, stats and more exploding all over social media. They took in one step farther this morning by releasing a few of the game modes that will be coming out when Battlefield One releases in October. This information comes directly from the official battlefield Twitter account.

So far Dice has announced six game modes for the upcoming title. We will get to enjoy the standard game modes of Conquest (which has had some changes made to it that can be read about here), Rush, Domination, and Team DeathMatch. But what immediately caught my eye while reading this was the inclusion of two special new game modes, Operations, and War Pigeons. Lets discuss Operations first.

“Operations offer epic journeys across several maps based upon real battles of World War 1. We we wanted to offer a large and epic experience with a focus on teamplay and frontline combat.”

   When I first read more about the Operations game mode, it struck me as remarkably similar to Rush. With one team attacking and trying to take points one at a time across a map, while the other team defends said points… We’ve played that before right? Wasn’t that half of what the beta was? What sets this game mode apart though apparently, is the length and depth of how far the matches will go. Each map will stretch across multiple maps, giving the impression of an actual theater of war. The attackers will be the invading army, trying to take over the land, while the defenders will have dug in defensive positions, trying to protect their lands. And the really cool thing is, if the first map is taken, then the defenders fall back to a different map set in the same country, as if they truly are losing ground. Pretty interesting concept so far. The defenders will have to make use of stationary defenses, such as mounted machine guns and possibly minefields or other such traps. These games are specifically designed to be drawn out, which will span more than an hour of gameplay. How long that means these matches will go is unknown, but it is sure to be an interesting idea.


   War Pigeons on the other hand, seems to be a smaller, more simplistic style of gameplay. Focused on how messages were delivered during WWI, the opposing teams will have to locate and fight over control of a pigeon coop. Whoever can seize the coup will then have to transport their pigeon to safety so a message can be sent to command requesting an artillery strike on the enemies position. I am assuming that whichever team calls in the artillery strike first wins, and it will be interesting to see if this is a round based game mode, and how exactly it will play out in terms of popularity with the community.


What are your thoughts on the newly announced game modes? Be sure to follow us on Facebook for all the latest Battlefield One coverage, and let us know what you think in the comments below.


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